Thursday, October 13, 2016
SoundWalk | First day of prototyping.
October 10th, first day of SoundWalk.
The most important technical aspect about this project is the working GPS system, so that the player can walk around and listen for places to reach.
Also getting a unity project going to test the sounds, make sure that they are obvious. For the prototype we'll be using a scenario where people talk, and you ask for directions (or something similar). This would work by translating the GPS coordinates to an in-game object. Then we can get the distance between the player and in-game objects that hold sound and other data like menu options, dialogue choices and events.
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