Friday, October 28, 2016
Monday, October 24, 2016
Helmet shell prototypes
Paper mache version (Done):
Acrylic-One version: (under way)
The idea here is to make the general filler shape of the helmet with styrofoam & then apply a layer of acrylic-one.
(Super cool gif: melting styrofoam in acetone)
Friday, October 21, 2016
Electronics have arrived!
Look at those beauties. Potentiometers, momentary buttons, switches, linear potentiometers, wire, more switches. A lot more than the Arduino UNO can handle, but that allows us to mix and match depending on the needs. If we need more inputs than an UNO we'll have to get an Arduino Mega, with tons of I/O. We don't foresee that being necessary thought.
Monday I'll start on sodering the circuit, for which I've designed a circuit. It'll use every available output pin from the UNO and loads of wire.
Monday I'll start on sodering the circuit, for which I've designed a circuit. It'll use every available output pin from the UNO and loads of wire.
Presentation Technical Prototypes.
On Monday 17th we presented the final technical prototypes of SoundWalk (Mistrails) and Under Pressure.
For Under pressure we set up and Arduino with several inputs, both digital and analogue, and had the player match inputs as a simon-says-like game. Also we had the sounds playing to create a diving-like atmosphere. Biggest problem here was that some of the potentiometers were faulty.
After that we went to the field to have Mistrails tested. Walking around and listening to sounds showed some problems with the limited accuracy of GPS, and problems with how unity handles sounds.
And so we decided to move forward with Under Pressure, mostly for the physical aspects and more simple gameplay. Mistrails would have had the better story and deeper engagement, a lot of potential. However Under pressure will propably be the more fun one to play, with it's party-game roots.
Thursday, October 20, 2016
Thursday, October 13, 2016
SoundWalk (2) | Under Pressure (4)
Under Pressure
Finalising the Under Pressure prototype is the connection from Arduino to PC to screen. For the screen we use an android phone (to be replaced by a tablet or screen for final product) and an app called WiredXDisplay.
The reason for this is that a laptop has higher graphical capability over android, and the connection is a lot more straightforward. The downside, compared to hooking an arduino up directly to the android device is that there will have to be cables hooked up to the helmet running to the laptop and back.
I'm not completely sold on either idea yet, other than that the laptop method works and the android method still needs more experimenting.
SoundWalk
As for SoundWalk, we're working on the scenario to be shown as the prototype. Possible title: T(R)AILS?
GPS is working, now to get it implemented or converted to a Unity project with the scenario.
SoundWalk | First day of prototyping.
October 10th, first day of SoundWalk.
The most important technical aspect about this project is the working GPS system, so that the player can walk around and listen for places to reach.
Also getting a unity project going to test the sounds, make sure that they are obvious. For the prototype we'll be using a scenario where people talk, and you ask for directions (or something similar). This would work by translating the GPS coordinates to an in-game object. Then we can get the distance between the player and in-game objects that hold sound and other data like menu options, dialogue choices and events.
Under Pressure | Road to prototype (3)
October 9th.
Some finalising the setup for the prototype, both hardware and software. The unity project is Jim's code reworked for a few more features (mostly visual feedback) and the arduino's button setup has been altered to get 3 potentiometer (one is kaput) and 5 buttons.
The final product will have all ports used and the input devices mounted on the helmet. Also a table would be mounted in front of the visor, but that still needs to be sorted out.
Under Pressure | Road to prototype (2)
Thursday, October 6th. Second day of working on the Diving Experience prototype, now renamed to 'Under Pressure'.
We mostly experimented with the Arduino in a simple Unity file, and experimenting with the connection.
Tuesday, October 4, 2016
Working at the FAB-Lab | Beginning on the prototype.
During this session we started work on the Diving Experience project with a few specifics in mind:
- The most important of this was getting Arduino inputs into Unity, key to making the helmet.
- Designing a system in Unity to get those analog and digital inputs read and designing an event system around that.
- Staring on the design aspects and discussing/designing things like the audio and gameplay aspects.
- Lastly was to get everything organised and set up a digital work environment. For this we used a combination of out LucaDrive and Trello (https://trello.com/b/KfSsRgDM/egt-diving-experience).
Monday, October 3, 2016
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