Thursday, November 3, 2016

Combining Helmet and Electronics



For the playtesting sessions next week we need to have two things:
  • A function helmet with button placements.
  • A working game in unity.
We'll be using the papier-maché helmet and attaching the components through mounting wire and duct tape. It's strong enough for the player to flip switches and turn potentiometers, but the exposed wires need to be masked off.

For the final product we'll be using a sculpting compound (clay, playdough, some other method) to permanently attach the components to the helmer and then we will hide the wires under a thin surface layer to allow the player to touch the helmet without risking accidentally breaking something.

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